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Get duck game for mac
Get duck game for mac






  1. #Get duck game for mac mod
  2. #Get duck game for mac mods
  3. #Get duck game for mac code
  4. #Get duck game for mac free

#Get duck game for mac mod

Thing::GetPath(string), the non-static function, will give you a path directly to your mod (more specifically, to the path of the mod that owns the Thing - which in this case is yours). The static function Thing::GetPath should be used when you wish to query for content in your mod. Will place your Thing in guns -> explosives. This will affect performance when loading, turn it off for better performance. When this is set to true, the color (255, 0, 255) will be replaced with transparency in any textures.

  • PinkTransparency - True or False, default is True.
  • This will increase load times, but will prevent stuttering when loading custom content in game. If this is true, the mod will preload all of the content located inside its content directory.
  • PreloadContent - True or False, default is True.
  • #Get duck game for mac mods

    The idea is that this will support special mods that don't require any code. If this is true, the mod will not attempt to automatically compile. NoCompilation - True or False, default is False.If that dependency is not found, your mod will not load. HardDependencies - A list of mod names, separated by |, that must be loaded before yours.SoftDependencies - A list of mod names, separated by |, that should be loaded before yours, but are not required for your mod to load.It is a simple XML file with one root element (Mod) and has child elements for configuration. After that, you may skip ahead to the next section.Ī special file in the root of your mod folder, named "mod.conf", can be created (and will be created automatically by Duck Game if it does not exist) to provide some advanced configuration to your mod. Then you should right-click it, press Delete, and then follow the steps in "Set up environment" under the "Adding Duck Game reference" section. If, under the Solution Explorer < References section, you see an orange triangle next to Duck Game such as this: Most of the environment steps will be completed, however you must still set the Assembly Name and be sure that the Duck Game reference is good. To use these templates, simply extract them into your brand new mod folder, and open up the.

    #Get duck game for mac free

    These templates require Visual Studio 2015 Community Edition, which is a completely free environment for developing programs, as well as. You will still need to see the "Set up environment" step for the rest of the instructions however. Now, while I can't produce templates and support every build system in the world, I will be providing templates for #1 and #2 below which you can use to get started quickly. You can use this to your advantage to keep certain files out of your build. NOTE: the "build" folder will NOT be distributed with your mods! It is a special folder which will not be copied over to Workshop distributions. So then, let's create the folder layout for your mod! Here are the recommended layouts, based on the above: NET-compatible language to produce a Duck Game mod, and allows you to keep your actual source files to yourself, if you so desire. NET DLL located in the root of your mod folder. Secondly, the game can load a pre-compiled.

    #Get duck game for mac code

    This method is recommended, as it keeps the code open for everybody and allows small breaking API changes to potentially be resolved without an update. cs source files at run-time and use that result. Mods for Duck Game can be loaded one of two days firstly, the game can compile a collection of. If two mods share the same folder name, it can cause big issues! For demonstration purposes, I've named my folder "Paril_Mod". This name is used to uniquely identify your mod, and picking a simple name such as "Guns" is not a good idea. Be careful with this! Be sure to make the folder name unique. Make a new folder here, and name it whatever you want your mod to be named. This folder will be referred to from here-on as the "Mods folder". So you want to make a mod, eh? Well, firstly, we have to set up your mod's home! Head to your My Documents folder (on most systems, browsing to "%userprofile%/My Documents/" should bring you there) and go into DuckGame/Mods.








    Get duck game for mac